Black Lanner

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|imagedropdown=File:Black Lanner.png
|imagedropdown=File:Black Lanner.png
|name=Black Lanner
|name=Black Lanner
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|release=MekPak 2
|tech=Clan
|tech=Clan
|class=Medium
|class=Medium
|mass=55 tons
|mass=55 tons
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|chassis=Endosteel
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|chassis=Endo Steel
|armortons=10 tons
|armortons=10 tons
|armor=Ferro Fibrous
|armor=Ferro Fibrous
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}}
}}
{{Mech Description
{{Mech Description
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|Description=A more recent 55 ton OmniMech from Clan Jade Falcon. This flexible unit was designed with long range combat in mind but can fight equally well at close range.  
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|Description=A more recent 55 ton OmniMech from Clan Jade Falcon. This flexible unit was designed with long range combat in mind but can fight equally well at close range.
|Strengths=Excellent chassis performance, combined with a 360º degree torso twist and good electronics support create a effective brawler or long range sniper threat. With enough speed and agility to act as an insurgency unit, with [[ECM]] contributing to its stealthy operation. [[Enhanced Optics]] and [[BAP]] work together to allow superior long range targeting, and the Black Lanner will often be seen in this role. However, its natural agility and torso performance are well suited towards insurgency operations, its offensive weaponry making it especially dangerous. It can also be easily optimized for energy weapons, and heat can be a concern in some maps.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Strengths=Excellent chassis performance, combined with a 360º degree torso twist and good electronics support create a effective brawler or long range sniper threat. With enough speed and agility to act as an insurgency unit, with [[ECM]] contributing to its stealthy operation. [[Enhanced Optics]] and [[BAP]] work together to allow superior long range targeting, and the Black Lanner will often be seen in this role. However, its natural agility and torso performance are well suited towards insurgency operations, its offensive weaponry making it especially dangerous. It can also be easily optimized for energy weapons, and heat can be a concern in some maps.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=Target the arms to remove its direct fire weaponry, the right arm will usually be configured with the most powerful weapon, as evidenced by its appearance barrel. Use missiles to keep it from penetrating defensive lines as its a capable insurgent. There are no torso mounted weapons, though the 2 missile racks are located low on the sides of the torso. Each rack carries 40 points of internal armor, with no option for increasing this value. Despite its missile capability, it cannot mount the heaviest types and will usually use the tonnage for high powered ballistics. If the observed configuration seems geared primarily towards [[energy]] weapons, [[Plasma Cannon]]s, Inferno Missiles and other heat inducers may prove extremely effective.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=Target the arms to remove its direct fire weaponry, the right arm will usually be configured with the most powerful weapon, as evidenced by its appearance barrel. Use missiles to keep it from penetrating defensive lines as its a capable insurgent. There are no torso mounted weapons, though the 2 missile racks are located low on the sides of the torso. Each rack carries 40 points of internal armor, with no option for increasing this value. Despite its missile capability, it cannot mount the heaviest types and will usually use the tonnage for high powered ballistics. If the observed configuration seems geared primarily towards [[energy]] weapons, [[Plasma Cannon]]s, Inferno Missiles and other heat inducers may prove extremely effective.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Acceleration=13.74
|Acceleration=13.74
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|Best Acceleration=34.72 m/sec [[Hellhound]]
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|Worst Acceleration=5.75 [[Hollander II]]
|Deceleration=23.61
|Deceleration=23.61
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|Best Deceleration=52.08 [[Hellhound]]
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|Worst Deceleration=8.27 [[Hollander II]]
|Turn Rate=0.79
|Turn Rate=0.79
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|Torso Twist=360
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|Best Turn Rate=1.32 º/sec
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|Worst Turn Rate=0.79 º/sec
|Twist Speed=70
|Twist Speed=70
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|Best Twist Speed=90 º/sec
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|Worst Twist Speed=70 º/sec
|Elevation=40
|Elevation=40
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|Best Elevation=80º [[Black Jack II]]
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|Worst Elevation=30º
|Heat Capacity=44.3
|Heat Capacity=44.3
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|Best Heat Capacity=49.7 [[Hellhound]]
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|Worst Heat Capacity=33.3 [[Chimera]]
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|Torso Twist=360
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|Best Torso Twist=360º [[Black Lanner]]
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|Worst Torso Twist=120º [[Bushwacker]]
|Damage Multiplier=1.79
|Damage Multiplier=1.79
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|Best Damage Multiplier=1.65
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|Worst Damage Multiplier=1.65
|Kill Bonus=350
|Kill Bonus=350
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|Best Kill Bonus=330
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|Worst Kill Bonus=330
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|Max Armor=333
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|Best Max Armor=333 points
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|Worst Max Armor=333 points
|Second Mech Picture Link=blacklannerslots.jpg
|Second Mech Picture Link=blacklannerslots.jpg
|Left Arm Slots=2 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Omni]]
|Left Arm Slots=2 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Omni]]
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|IFF Jammer=No
|IFF Jammer=No
|Advanced Gyro=No
|Advanced Gyro=No
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|Custom Variant=
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|Custom Variant=[[Black Lanner "Thunderhorse"]] - Fast firing medium range mech
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[[Black Lanner "Thunderhorse"]] - Fast firing medium range mech
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|Tech Category=Clan BattleMechs
|Tech Category=Clan BattleMechs
|Weight Category=Medium BattleMechs
|Weight Category=Medium BattleMechs

Revision as of 00:02, 7 January 2011