Warlord
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== Tactical Analysis == | == Tactical Analysis == | ||
'''Offensive'''<br> | '''Offensive'''<br> | ||
+ | At 17 energy slots, the Warlord can carry the most beam weapons of any mech. It is also one of the three 100-ton mechs that can carry 3-slot missile weapons including the Arrow IV, ALRM20, and HRL. The optional jump-jets allow the Warlord to deliver a precise burst of firepower, no matter the situation. | ||
+ | <br> | ||
'''Defensive'''<br> | '''Defensive'''<br> | ||
+ | The Warlord is the only 100-ton mech that cannot mount any equipment other than jump-jets, the most noticeable is the lack of LAMS, which renders it highly vulnerable to missile boats. Without ECM, IFF jammer, or even BAP, the Warlord is highly detectable by the aforementioned missile boats, and does not last long in an open environment. | ||
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