Osiris
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== Tactical Analysis == | == Tactical Analysis == | ||
- | ''' | + | '''Strengths'''<br> |
- | + | Use the speed and incredible leaping ability to your advantage. Able to carry a surprising array of beam weapons, the Osiris is one [[light]] mech not to be ignored for long, and is extremely popular as a CTF flag carrier. It's also quite valuable in the scout or [[NARC]] or [[Artillery Beacon]] role as well, where its world class agility helps to protect it from counter fire. Able to stop on a dime, and speed off again at a moments notice, the Osiris is an outstanding infiltrator. The addition of the [[IFF Jammer]] makes a stealthy mech even more difficult to detect and engage.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref> | |
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+ | '''Weaknesses'''<br> | ||
+ | An Osiris behind the lines can be damaging, and are best countered with fast mechs such as the [[Cougar]] or [[Raven]], which have acceptable speed, and better firepower. Destroying the left arm removes its ability to set [[NARC]] or [[Artillery beacons]], and removes a great deal of the potential threat. Not easy to hit, but very easy to damage, rapid firing weapons or hard locked missiles are good choices to counter this mech.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref> | ||
==Chassis== | ==Chassis== |