Hunchback
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== Tactical Analysis == | == Tactical Analysis == | ||
- | ''' | + | '''Strengths'''<br> |
- | + | Generally not considered a long range threat, the Hunchback excels at penetrating and disrupting enemy defenses, its [[ECM]] and [[IFF]] making it extremely effective in this role. Though small, the Hunchback is a mech that no field commander wants to have running loose behind their lines. This mech can pack a serious punch and is fully capable of suddenly appearing in the midst of defenders, defeating much larger opponents and quickly retreating to cover. Its stealth equipment capacity, exceptional speed and responsive torso create a chassis well suited to close combat, infiltration and insurgency roles.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref> | |
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+ | '''Weaknesses'''<br> | ||
+ | The Hunchback is very fast compared to other Medium mechs, and this along with a comprehensive electronics suite make is tough to track and engage successfully. Best if destroyed or damaged at long range, before the powerful ballistic weapons it is capable of carrying can destroy valuable battlefield assets. While well protected, the 50 ton chassis is limited in the amount of damage it can sustain and still be a viable combat option. Counter this unit with fast [[Loki]] or [[Dragon]] units, which can nearly match the speed, but carry a bit more firepower. Its lack of Jump capability limits its ability to penetrate defenses.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref> | ||
==Chassis== | ==Chassis== |