Black Hawk

From MW4:Wiki

Jump to: navigation, search
Line 3: Line 3:
|name=Black Hawk
|name=Black Hawk
|clan name=Nova
|clan name=Nova
 +
|release=MekPak 2
|tech=Clan
|tech=Clan
|class=Medium
|class=Medium
Line 21: Line 22:
|Weaknesses=The Black Hawk mounts average armour protection for its size but its real defence is that the chassis hangs very low to the ground - shorter than many Light 'mechs, in fact. This allows it to exploit low hills and other terrain features that would not cover larger 'mechs. The position of the arms and legs also shield the body of the machine, making the central torso section hard to hit unless attacked directly from the front or above - shooting a Black Hawk in the rear is more likely to result in damage to the legs, and attacks from the side more often than not hit the arms. Both chin racks are also mounted in separate armour slots, allowing them to survive destruction even if all other areas on the 'mech are destroyed; while they can only mount smaller weapons, this does mean even a heavily damaged Black Hawk can count on having those weapons available. Combined with the ability to mount Jump Jets, it makes an excellent "trencher", sniping from hilltops then retreating behind them for cover. Alternately, while it cannot mount any electronics, it does very well in a fast cavalry or heavy scout role, using its speed to exploit flanking opportunities and small size to remain undetected.
|Weaknesses=The Black Hawk mounts average armour protection for its size but its real defence is that the chassis hangs very low to the ground - shorter than many Light 'mechs, in fact. This allows it to exploit low hills and other terrain features that would not cover larger 'mechs. The position of the arms and legs also shield the body of the machine, making the central torso section hard to hit unless attacked directly from the front or above - shooting a Black Hawk in the rear is more likely to result in damage to the legs, and attacks from the side more often than not hit the arms. Both chin racks are also mounted in separate armour slots, allowing them to survive destruction even if all other areas on the 'mech are destroyed; while they can only mount smaller weapons, this does mean even a heavily damaged Black Hawk can count on having those weapons available. Combined with the ability to mount Jump Jets, it makes an excellent "trencher", sniping from hilltops then retreating behind them for cover. Alternately, while it cannot mount any electronics, it does very well in a fast cavalry or heavy scout role, using its speed to exploit flanking opportunities and small size to remain undetected.
|Acceleration=13.74
|Acceleration=13.74
 +
|Best Acceleration=34.72 m/sec [[Hellhound]]
 +
|Worst Acceleration=5.75 [[Hollander II]]
|Deceleration=20.61
|Deceleration=20.61
 +
|Best Deceleration=52.08 [[Hellhound]]
 +
|Worst Deceleration=8.27 [[Hollander II]]
|Turn Rate=1.05
|Turn Rate=1.05
-
|Torso Twist=60
+
|Best Turn Rate=1.32 º/sec
 +
|Worst Turn Rate=0.79 º/sec
|Twist Speed=70
|Twist Speed=70
 +
|Best Twist Speed=90 º/sec
 +
|Worst Twist Speed=70 º/sec
|Elevation=40
|Elevation=40
 +
|Best Elevation=80º [[Black Jack II]]
 +
|Worst Elevation=30º
|Heat Capacity=43.7
|Heat Capacity=43.7
 +
|Best Heat Capacity=49.7 [[Hellhound]]
 +
|Worst Heat Capacity=33.3 [[Chimera]]
 +
|Torso Twist=60
 +
|Best Torso Twist=360º [[Black Jack II]]
 +
|Worst Torso Twist=60º [[Black Hawk]]
|Damage Multiplier=1.79
|Damage Multiplier=1.79
 +
|Best Damage Multiplier=1.91 [[Hunchback]]
 +
|Worst Damage Multiplier=1.79
|Kill Bonus=350
|Kill Bonus=350
 +
|Best Kill Bonus=350
 +
|Worst Kill Bonus=350
 +
|Max Armor=315
 +
|Best Max Armor=360 [[Centurion]]
 +
|Worst Max Armor=303
|Second Mech Picture Link=blackhawkslots.jpg
|Second Mech Picture Link=blackhawkslots.jpg
|Left Arm Slots=1 Slot [[Weapon Hardpoint|Energy]]<br>3 Slot [[Weapon Hardpoint|Omni]]
|Left Arm Slots=1 Slot [[Weapon Hardpoint|Energy]]<br>3 Slot [[Weapon Hardpoint|Omni]]

Revision as of 00:15, 7 January 2011

Personal tools