Commando

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(Tactical Analysis)
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== Tactical Analysis ==
== Tactical Analysis ==
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'''Offensive'''<br>
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'''Strengths'''<br>
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Insurgent, harasser, scout... the Commando excels at all these missions, and more. Able to deliver effective missile or energy weapon capability deep within enemy held territory, the Commando can easily disrupt operations and defensive schemes. Fast, with only 3.75 tons required to achieve top speed rating, it can reach prime firing positions long before defenses can be established. [[Jump Jets]] allow it to reach otherwise inaccessible regions and assist in navigation over rough terrain and mountainous regions. The [[IFF Jammer]] helps to prevent enemy knowledge of its operations. Like the commandos it's named after, quick strike hit-and-run operations are its greatest tactical strength.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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'''Defensive'''<br>
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'''Weaknesses'''<br>
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Its light weight forces difficult choices to be made in its configuration. Armor should be maximized for survivability and speed upgrades are common to take advantage of its mobility. [[Jump Jets]], [[Advanced Gyro]] and the [[IFF Jammer]] are also important components when utilized in its natural operations. As a result, its offensive capability will usually be quite low, presenting little more than an irritating presence on the outskirts of operational areas. The high profile of the chassis is a disadvantage when it deploys to high ground or mountains, as it must expose to counter fire when employing its weapons. Its head mounted laser can be used from behind cover, but the limited range and power of such weapons is not a significant threat.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
==Chassis==
==Chassis==

Revision as of 19:19, 8 December 2010

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