Nova Cat

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|imagedropdown=File:Nova Cat.png
|imagedropdown=File:Nova Cat.png
|name=Nova Cat
|name=Nova Cat
 +
|release=Vengeance
|tech=Clan
|tech=Clan
|class=Heavy
|class=Heavy
|mass=70 Tons
|mass=70 Tons
-
|chassis=Endosteel
+
|chassis=Standard
|armortons=12.5 tons
|armortons=12.5 tons
|armor=Reflective
|armor=Reflective
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}}
}}
{{Mech Description
{{Mech Description
-
|Description=Based on beam weapons instead of ammunition based systems, the Nova Cat excels at excels at extended performance. Unfortunately, all those beam weapons mean it has a serious problem with overheating.  
+
|Description=Based on beam weapons instead of ammunition based systems, the Nova Cat excels at excels at extended performance. Unfortunately, all those beam weapons mean it has a serious problem with overheating.
|Strengths=Incredible offensive capability, combined with good agility make for a powerful battlemech. Group heavy energy weapons for consistent punch at all ranges. The light weight of energy weapons allow for the fitting of extra heat sinks. A valuable mech for sniping or counter fire, its performance and torso twist speed make an effective mech for close combat as well. The addition of [[BAP]] allows it to acquire and engage targets beyond visual range. 4 Omni slots in the left left and 4 Heat Generating slots in the right arm give some latitude in configurations and Novacats will sometimes be fitted with Light Gauss for use in long range gunnery or anti missile operations. With a full energy configuration, carrying 7 [[ER Large Laser]]s, the Nova Cat is capable of coring most any mech with a square center torso shot, and they are extremely deadly long range opponents.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Strengths=Incredible offensive capability, combined with good agility make for a powerful battlemech. Group heavy energy weapons for consistent punch at all ranges. The light weight of energy weapons allow for the fitting of extra heat sinks. A valuable mech for sniping or counter fire, its performance and torso twist speed make an effective mech for close combat as well. The addition of [[BAP]] allows it to acquire and engage targets beyond visual range. 4 Omni slots in the left left and 4 Heat Generating slots in the right arm give some latitude in configurations and Novacats will sometimes be fitted with Light Gauss for use in long range gunnery or anti missile operations. With a full energy configuration, carrying 7 [[ER Large Laser]]s, the Nova Cat is capable of coring most any mech with a square center torso shot, and they are extremely deadly long range opponents.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=Less maneuverable than the [[Thor]], with a limited torso twist range, and slightly less chassis performance. Its almost total dependence on energy weapons can make heat a real concern, and flamers can often be effective in neutralizing it as a threat. Weapons are located almost exclusively in the massive arms, and they are extremely vulnerable. Primary targeting of the left arm will remove any ballistic threat and after both arms are lost, the Novacat is limited to a secondary threat at best. The large center torso also makes a tempting target though it carries no armament, and legs seem easily damaged. Like the [[Grizzly]], it requires the allocation of 22.50 tons worth of engine upgrades to attain its top speed rating, a sacrifice few pilots are willing to make.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=Less maneuverable than the [[Thor]], with a limited torso twist range, and slightly less chassis performance. Its almost total dependence on energy weapons can make heat a real concern, and flamers can often be effective in neutralizing it as a threat. Weapons are located almost exclusively in the massive arms, and they are extremely vulnerable. Primary targeting of the left arm will remove any ballistic threat and after both arms are lost, the Novacat is limited to a secondary threat at best. The large center torso also makes a tempting target though it carries no armament, and legs seem easily damaged. Like the [[Grizzly]], it requires the allocation of 22.50 tons worth of engine upgrades to attain its top speed rating, a sacrifice few pilots are willing to make.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Acceleration=9.87
|Acceleration=9.87
 +
|Best Acceleration=15.74 m/sec [[Ares]]
 +
|Worst Acceleration=4.75 m/sec [[Yeoman]]
|Deceleration=14.67
|Deceleration=14.67
 +
|Best Deceleration=23.61 m/sec [[Ares]]
 +
|Worst Deceleration=8.27 m/sec
|Turn Rate=0.44
|Turn Rate=0.44
-
|Torso Twist=100
+
|Best Turn Rate=0.79 º/sec
 +
|Worst Turn Rate=0.44 º/sec
|Twist Speed=60
|Twist Speed=60
 +
|Best Twist Speed=110 º/sec [[Rifleman]]
 +
|Worst Twist Speed=45 º/sec
|Elevation=40
|Elevation=40
 +
|Best Elevation=90º [[Rifleman]]
 +
|Worst Elevation=30º
|Heat Capacity=54.3
|Heat Capacity=54.3
 +
|Best Heat Capacity=58.0
 +
|Worst Heat Capacity=37.0 [[Argus]]
 +
|Torso Twist=100
 +
|Best Torso Twist=360º [[Thor]]
 +
|Worst Torso Twist=80º [[Pitbull]]
|Damage Multiplier=1.36
|Damage Multiplier=1.36
 +
|Best Damage Multiplier=1.44 [[Thor]]
 +
|Worst Damage Multiplier=1.24 [[Pitbull]]
|Kill Bonus=285
|Kill Bonus=285
 +
|Best Kill Bonus=285
 +
|Worst Kill Bonus=285
 +
|Max Armor=420
 +
|Best Max Armor=450 points
 +
|Worst Max Armor=420 points
 +
|Free Tonnage=53.1
 +
|Best Free Tonnage=55.1 tons [[Black Heart]]
 +
|Worst Free Tonnage=50.1 tons [[Thor]]
 +
|base speed=68.0
 +
|1st upgrade=0.5
 +
|1st speed=72.0
 +
|2nd upgrade=1.5
 +
|2nd speed=76.0
 +
|3rd upgrade=3.0
 +
|3rd speed=79.99
 +
|4th upgrade=5.0
 +
|4th speed=83.99
 +
|5th upgrade=7.5
 +
|5th speed=87.98
 +
|6th upgrade=10.5
 +
|6th speed=91.98
 +
|7th upgrade=14.0
 +
|7th speed=95.98
 +
|8th upgrade=18.0
 +
|8th speed=99.97
 +
|9th upgrade=22.5
 +
|9th speed=103.97
 +
|10th upgrade=27.5
 +
|10th speed=107.96
 +
|final upgrade=27.5
 +
|top speed=107.96
 +
|engine size=Mid
 +
|increments=4
|Second Mech Picture Link=novacatslots.jpg
|Second Mech Picture Link=novacatslots.jpg
|Left Arm Slots=3 Slot [[Weapon Hardpoint|Energy]]<br>4 Slot [[Weapon Hardpoint|Omni]]
|Left Arm Slots=3 Slot [[Weapon Hardpoint|Energy]]<br>4 Slot [[Weapon Hardpoint|Omni]]
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|cost=C-bills
|cost=C-bills
}}
}}
-
<font size="5">'''Nova Cat'''</font>
 
-
 
-
 
-
==Description==
 
-
Based on beam weapons instead of ammunition based systems, the Nova Cat excels at excels at extended performance. Unfortunately, all those beam weapons mean it has a serious problem with overheating.
 
-
 
-
== Tactical Analysis ==
 
-
'''Strengths'''<br>
 
-
Incredible offensive capability, combined with good agility make for a powerful battlemech. Group heavy energy weapons for consistent punch at all ranges. The light weight of energy weapons allow for the fitting of extra heat sinks. A valuable mech for sniping or counter fire, its performance and torso twist speed make an effective mech for close combat as well. The addition of [[BAP]] allows it to acquire and engage targets beyond visual range. 4 Omni slots in the left left and 4 Heat Generating slots in the right arm give some latitude in configurations and Novacats will sometimes be fitted with Light Gauss for use in long range gunnery or anti missile operations. With a full energy configuration, carrying 7 [[ER Large Laser]]s, the Nova Cat is capable of coring most any mech with a square center torso shot, and they are extremely deadly long range opponents.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
 
-
 
-
'''Weaknesses'''<br>
 
-
Less maneuverable than the [[Thor]], with a limited torso twist range, and slightly less chassis performance. Its almost total dependence on energy weapons can make heat a real concern, and flamers can often be effective in neutralizing it as a threat. Weapons are located almost exclusively in the massive arms, and they are extremely vulnerable. Primary targeting of the left arm will remove any ballistic threat and after both arms are lost, the Novacat is limited to a secondary threat at best. The large center torso also makes a tempting target though it carries no armament, and legs seem easily damaged. Like the [[Grizzly]], it requires the allocation of 22.50 tons worth of engine upgrades to attain its top speed rating, a sacrifice few pilots are willing to make.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
 
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==Chassis==
 
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'''Performance Specifications'''
 
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<table cellspacing='0' cellpadding='0' border='0' width="200px">
 
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<tr>
 
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<td>
 
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Acceleration<br>
 
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Deceleration<br>
 
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Turn Rate<br>
 
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Torso Twist<br>
 
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Twist Speed<br>
 
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Elevation<br>
 
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Heat Capacity<br>
 
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Damage Multiplier<br>
 
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Kill Bonus<br>
 
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</td>
 
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<td align="center">
 
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<!--Acceleration-->9.78<br>
 
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<!--Deceleration-->14.67<br>
 
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<!--Turn Rate-->0.44<br>
 
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<!--Torso Twist-->100<br>
 
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<!--Twist Speed-->60<br>
 
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<!--Elevation-->40<br>
 
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<!--Heat Capacity-->54.3<br>
 
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1.36<br>
 
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285
 
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</td>
 
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</tr>
 
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</table>
 
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==Weapon Slots==
 
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[[Image:novacatslots.jpg|thumb|right|alt=Mad Cat weapon slots|Mech Lab Weapon Slots]]
 
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<table Width="300>
 
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<tr>
 
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      <td width="100">'''Location'''</td>
 
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      <td>'''Slot Type and Size'''</td>
 
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</tr>
 
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<tr>
 
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      <td valign=top>Left Arm</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Energy]]<br>4 Slot [[Weapon Hardpoint|Omni]]</td>
 
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</tr>
 
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<tr>
 
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      <td valign=top>Right Arm</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Energy]]<br>4 Slot [[Weapon Hardpoint|Heat Generating]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Torso</td>
 
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      <td>2 Slot [[Weapon Hardpoint|Energy]]</td>
 
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</tr>
 
-
<tr>
 
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      <td>Right Torso</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Center Torso</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Head</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Special 1</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Special 2</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Left Leg</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Right Leg</td>
 
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      <td></td>
 
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</tr>
 
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</table>
 
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== Mountable Equipment ==
 
-
 
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<table width="50%" align="center" cellpadding="4">
 
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<tr>
 
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<td align="right">'''Equipment'''</td>
 
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<td>'''Mountable'''</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#ECM|ECM]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#BAP|BAP]]</td>
 
-
<td>Yes</td>
 
-
</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Jump Jets|Jump Jets]]</td>
 
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<td>No</td>
 
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</tr>
 
-
<tr>
 
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<td align="right">[[Equipment#LAMS|LAMS]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Enhanced Optics|Enhanced Optics]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#IFF Jammer|IFF Jammer]]</td>
 
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<td>No</td>
 
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</tr>
 
-
<tr>
 
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<td align="right">[[Equipment#Advanced Gyro|Advanced Gyro]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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</table>
 
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==MW4 Variants ==
 
-
*You can [[Special:Upload|upload]] your favorite variants here for others to try out.
 
-
*Save variants to the "\mektek.net\Mechwarrior Mercenaries - Mektek Mekpak\RESOURCE\VariantsMTMP3" folder
 
-
**Read [[User Variants|here]] for complete instructions on how to upload and download user variants.
 
-
*You can also create an entire page detailing your custom variant. Read [[Custom Mech Template|here]] to see how.
 
-
 
-
==Related 'Mechs==
 
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==Notes==
 
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==References==
 
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<references/>
 
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[[Category:BattleMechs|{{PAGENAME}}]]
 
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[[Category:OmniMechs|{{PAGENAME}}]]
 
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[[Category:Heavy BattleMechs|{{PAGENAME}}]]
 
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[[Category:70 ton BattleMechs|{{PAGENAME}}]]
 
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[[Category:Clan BattleMechs|{{PAGENAME}}]]
 

Latest revision as of 22:46, 11 January 2011