Commando

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|imagedropdown=File:Commando.png
|imagedropdown=File:Commando.png
|name=Commando
|name=Commando
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|release=MekPak 2
|tech=Inner Sphere
|tech=Inner Sphere
|class=Light
|class=Light
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*1x[[Medium Laser]]
*1x[[Medium Laser]]
*2x[[Small Laser]]s
*2x[[Small Laser]]s
-
 
|Electronics=*[[IFF Jammer]]
|Electronics=*[[IFF Jammer]]
|cost=C-bills
|cost=C-bills
}}
}}
{{Mech Description
{{Mech Description
-
|Description=Serving as the standard light Mech in the notoriously assault Mech loving House Steiner since 2466. This 25 ton Mech mounts a combination of missiles and lasers and has the speed needed to close with its enemies quickly.  
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|Description=Serving as the standard light Mech in the notoriously assault Mech loving House Steiner since 2466. This 25 ton Mech mounts a combination of missiles and lasers and has the speed needed to close with its enemies quickly.
|Strengths=Insurgent, harasser, scout... the Commando excels at all these missions, and more. Able to deliver effective missile or energy weapon capability deep within enemy held territory, the Commando can easily disrupt operations and defensive schemes. Fast, with only 3.75 tons required to achieve top speed rating, it can reach prime firing positions long before defenses can be established. [[Jump Jets]] allow it to reach otherwise inaccessible regions and assist in navigation over rough terrain and mountainous regions. The [[IFF Jammer]] helps to prevent enemy knowledge of its operations. Like the commandos it's named after, quick strike hit-and-run operations are its greatest tactical strength.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Strengths=Insurgent, harasser, scout... the Commando excels at all these missions, and more. Able to deliver effective missile or energy weapon capability deep within enemy held territory, the Commando can easily disrupt operations and defensive schemes. Fast, with only 3.75 tons required to achieve top speed rating, it can reach prime firing positions long before defenses can be established. [[Jump Jets]] allow it to reach otherwise inaccessible regions and assist in navigation over rough terrain and mountainous regions. The [[IFF Jammer]] helps to prevent enemy knowledge of its operations. Like the commandos it's named after, quick strike hit-and-run operations are its greatest tactical strength.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=Its light weight forces difficult choices to be made in its configuration. Armor should be maximized for survivability and speed upgrades are common to take advantage of its mobility. [[Jump Jets]], [[Advanced Gyro]] and the [[IFF Jammer]] are also important components when utilized in its natural operations. As a result, its offensive capability will usually be quite low, presenting little more than an irritating presence on the outskirts of operational areas. The high profile of the chassis is a disadvantage when it deploys to high ground or mountains, as it must expose to counter fire when employing its weapons. Its head mounted laser can be used from behind cover, but the limited range and power of such weapons is not a significant threat.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=Its light weight forces difficult choices to be made in its configuration. Armor should be maximized for survivability and speed upgrades are common to take advantage of its mobility. [[Jump Jets]], [[Advanced Gyro]] and the [[IFF Jammer]] are also important components when utilized in its natural operations. As a result, its offensive capability will usually be quite low, presenting little more than an irritating presence on the outskirts of operational areas. The high profile of the chassis is a disadvantage when it deploys to high ground or mountains, as it must expose to counter fire when employing its weapons. Its head mounted laser can be used from behind cover, but the limited range and power of such weapons is not a significant threat.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Acceleration=35.00
|Acceleration=35.00
 +
|Best Acceleration=45 m/sec
 +
|Worst Acceleration=8.96 m/sec [[Urban Mech IIC]]
|Deceleration=45.00
|Deceleration=45.00
 +
|Best Deceleration=55 m/sec
 +
|Worst Deceleration=13.06 m/sec
|Turn Rate=0.91
|Turn Rate=0.91
-
|Torso Twist=140
+
|Best Turn Rate=1.22 º/sec
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|Worst Turn Rate=0.7 º/sec
|Twist Speed=70
|Twist Speed=70
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|Best Twist Speed=80 º/sec
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|Worst Twist Speed=40 º/sec
|Elevation=40
|Elevation=40
 +
|Best Elevation=50º
 +
|Worst Elevation=30º
|Heat Capacity=27.3
|Heat Capacity=27.3
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|Best Heat Capacity=35.7
 +
|Worst Heat Capacity=17.7
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|Torso Twist=140
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|Best Torso Twist=140º [[Commando]]
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|Worst Torso Twist=15º
|Damage Multiplier=3.25
|Damage Multiplier=3.25
 +
|Best Damage Multiplier=3.25
 +
|Worst Damage Multiplier=3.25
|Kill Bonus=500
|Kill Bonus=500
 +
|Best Kill Bonus=500
 +
|Worst Kill Bonus=500
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|Max Armor=180
 +
|Best Max Armor=180 points
 +
|Worst Max Armor=165 points
 +
|Free Tonnage=17.1
 +
|Best Free Tonnage=17.1
 +
|Worst Free Tonnage=17.1
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|base speed=90.0
 +
|1st upgrade=0.25
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|1st speed=97.99
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|2nd upgrade=0.75
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|2nd speed=105.98
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|3rd upgrade=1.5
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|3rd speed=113.98
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|4th upgrade=2.5
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|4th speed=121.97
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|5th upgrade=3.75
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|5th speed=129.96
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|final upgrade=3.75
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|top speed=129.96
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|engine size=Small
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|increments=8
|Second Mech Picture Link=commandoslots.jpg
|Second Mech Picture Link=commandoslots.jpg
|Left Arm Slots=2 Slot [[Weapon Hardpoint|Heat Generating]]
|Left Arm Slots=2 Slot [[Weapon Hardpoint|Heat Generating]]

Latest revision as of 06:10, 11 January 2011

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