Hollander II

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{{InfoBoxBattleMech
{{InfoBoxBattleMech
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|image=hollanderii.jpg
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|imagedropdown=File:Hollander II.png
|name=Hollander II
|name=Hollander II
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|tech=[[:Category:Inner Sphere BattleMechs|Inner Sphere]]
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|release=MekPak 2
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|class=[[:Category:Medium BattleMechs|Medium]]
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|tech=Inner Sphere
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|cost=  C-bills
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|class=Medium
|mass=45 Tons
|mass=45 Tons
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|chassis=[[Endo Steel]]
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|chassis=Endo Steel
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|armor=8.5 Tons[[Ferro-Fibrous]]
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|armortons=8.5 tons
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|armor=Ferro Fibrous
|heat sinks=2
|heat sinks=2
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|speed=94.36
|jumpjets=No
|jumpjets=No
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|speed=94.36
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|armament=*1x[[Gauss Rifle]]
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|armament=
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Stock Configuration
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*1x[[Gauss Rifle]]
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*3x[[Medium Laser]]s
*3x[[Medium Laser]]s
*3x[[Small Laser]]s
*3x[[Small Laser]]s
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*[[ECM]]
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|Electronics=*[[ECM]]
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|cost=C-bills
}}
}}
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{{Mech Description
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<font size="5">'''Hollander II'''</font>
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|Description=A 45 ton rebuild of the original 35 ton Hollander Mech. This Steiner Mech is still the '[[Gauss Rifle]] with legs' the original is, but the extra 10 tons means it is better armored and carries more backup weapons.
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|Strengths=Few mechs in or near this this weight class can carry the heavy [[ballistic]] weaponry of the Hollander II. The high mounted weapons is useful for engaging targets from behind cover, or over hilltops where the main body of the mech can remain protected. While top speed is not exceptional, it is achieved through only 5 total tons of engine upgrades. Lack of chassis agility factors is minimized by the quick reaction, 360º torso twist. This capability endangers those units sent to intercept the Hollander II, as the mech can redeploy at full speed while engaging pursuers. The only non-standard equipment carried is the [[Advanced Gyro]], which creates a stable platform from which to utilize the main gun, also preventing knockdown by heavy weapons fire. While is can serve as an insurgent, the lack of stealth equipment limits its use in this role, making the [[Hellspawn]], or [[Hunchback]] a better choice in such circumstances.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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|Weaknesses=Sacrifices have been made to allow the configuration of heavy ballistics, both in performance and electronics support equipment. Its performance factors are extremely low for a mech of its size, and it maneuvers more like a battlemech weighing 30-40 tons more due to underpowered engine options. The Main Gun is protected only by an internal armor value of 40 points, and due to its size it is vulnerable to damage. The heavy ballistic capability is the primary configuration option and ammunition must be addressed. If the main gun is damaged, a strong secondary component of energy weapons may remain but few pilots will configure with the significant numbers of heat sinks required to enable their frequent use.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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==Description==
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|Acceleration=5.75
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A 45 ton rebuild of the original 35 ton Hollander Mech. This Steiner Mech is still the '[[Gauss Rifle]] with legs' the original is, but the extra 10 tons means it is better armored and carries more backup weapons.
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|Best Acceleration=34.72 m/sec [[Hellhound]]
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|Worst Acceleration=5.75 m/sec [[Hollander II]]
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== Tactical Analysis ==
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|Deceleration=8.27
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'''Strengths'''<br>
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|Best Deceleration=52.08 m/sec [[Hellhound]]
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Few mechs in or near this this weight class can carry the heavy [[ballistic]] weaponry of the Hollander II. The high mounted weapons is useful for engaging targets from behind cover, or over hilltops where the main body of the mech can remain protected. While top speed is not exceptional, it is achieved through only 5 total tons of engine upgrades. Lack of chassis agility factors is minimized by the quick reaction, 360º torso twist. This capability endangers those units sent to intercept the Hollander II, as the mech can redeploy at full speed while engaging pursuers. The only non-standard equipment carried is the [[Advanced Gyro]], which creates a stable platform from which to utilize the main gun, also preventing knockdown by heavy weapons fire. While is can serve as an insurgent, the lack of stealth equipment limits its use in this role, making the [[Hellspawn]], or [[Hunchback]] a better choice in such circumstances.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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|Worst Deceleration=8.27 m/sec [[Hollander II]]
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|Turn Rate=1.05
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'''Weaknesses'''<br>
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|Best Turn Rate=1.32 º/sec
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Sacrifices have been made to allow the configuration of heavy ballistics, both in performance and electronics support equipment. Its performance factors are extremely low for a mech of its size, and it maneuvers more like a battlemech weighing 30-40 tons more due to underpowered engine options. The Main Gun is protected only by an internal armor value of 40 points, and due to its size it is vulnerable to damage. The heavy ballistic capability is the primary configuration option and ammunition must be addressed. If the main gun is damaged, a strong secondary component of energy weapons may remain but few pilots will configure with the significant numbers of heat sinks required to enable their frequent use.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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|Worst Turn Rate=0.79 º/sec
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|Twist Speed=75
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==Chassis==
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|Best Twist Speed=90 º/sec
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'''Performance Specifications'''
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|Worst Twist Speed=60º [[Battle Cobra]]
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<table cellspacing='0' cellpadding='0' border='0' width="200px">
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|Elevation=50
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<tr>
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|Best Elevation=80º [[Black Jack II]]
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<td>
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|Worst Elevation=30º
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Acceleration<br>
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|Heat Capacity=37.0
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Deceleration<br>
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|Best Heat Capacity=49.7 [[Hellhound]]
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Turn Rate<br>
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|Worst Heat Capacity=33.3 [[Chimera]]
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Torso Twist<br>
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|Torso Twist=360
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Twist Speed<br>
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|Best Torso Twist=360º
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Elevation<br>
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|Worst Torso Twist=120º
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Heat Capacity<br>
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|Damage Multiplier=1.92
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Damage Multiplier<br>
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|Best Damage Multiplier=1.94 [[Hellspawn]]
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Kill Bonus<br>
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|Worst Damage Multiplier=1.92
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</td>
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|Kill Bonus=375
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<td align="center">
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|Best Kill Bonus=375
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<!--Acceleration-->5.75<br>
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|Worst Kill Bonus=375
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<!--Deceleration-->8.27<br>
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|Max Armor=273
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<!--Turn Rate-->1.05<br>
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|Best Max Armor=273 points
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<!--Torso Twist-->360<br>
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|Worst Max Armor=273 points
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<!--Twist Speed-->75<br>
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|Free Tonnage=34.1
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<!--Elevation-->50<br>
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|Best Free Tonnage=34.6 tons [[Gesu]]
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<!--Heat Capacity-->37.0<br>
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|Worst Free Tonnage=32.1 tons [[Assassin II]]
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1.92<br>
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|base speed=73.4
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375
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|1st upgrade=0.5
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</td>
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|1st speed=80.39
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</tr>
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|2nd upgrade=1.5
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</table>
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|2nd speed=87.37
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|3rd upgrade=3.0
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==Weapon Slots==
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|3rd speed=94.36
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[[Image:hollanderiislots.jpg|thumb|right|alt=Mad Cat weapon slots|Mech Lab Weapon Slots]]
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|4th upgrade=5.0
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<table Width="300>
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|4th speed=101.34
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|final upgrade=5.0
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<tr>
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|top speed=101.34
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      <td width="100">'''Location'''</td>
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|engine size=Mid
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      <td>'''Slot Type and Size'''</td>
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|increments=7
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</tr>
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|Second Mech Picture Link=hollanderiislots.jpg
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<tr>
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|Left Arm Slots=2 Slot [[Weapon Hardpoint|Energy]]
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      <td>Left Arm</td>
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|Right Arm Slots=2 Slot [[Weapon Hardpoint|Energy]]
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      <td>2 Slot [[Weapon Hardpoint|Energy]]</td>
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|Left Torso Slots=2 Slot [[Weapon Hardpoint|Heat Generating]]
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</tr>
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|Special 1 Slots=2x 1 Slot [[Weapon Hardpoint|Energy]]
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<tr>
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|Special 2 Slots=4 Slot [[Weapon Hardpoint|Ballistic]]
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      <td>Right Arm</td>
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|ECM=No
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      <td>2 Slot [[Weapon Hardpoint|Energy]]</td>
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|BAP=No
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</tr>
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|Jump Jets=No
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<tr>
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|LAMS=No
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      <td>Left Torso</td>
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|Enhanced Optics=No
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      <td>2 Slot [[Weapon Hardpoint|Heat Generating]]</td>
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|IFF Jammer=No
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</tr>
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|Advanced Gyro=Yes
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<tr>
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|Custom Variant=[[Hollander II "Big ol' Slug"]] - A mech built around a single Heavy Gauss Rifle.
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      <td>Right Torso</td>
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      <td></td>
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</tr>
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<tr>
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      <td>Center Torso</td>
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      <td></td>
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</tr>
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<tr>
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      <td>Head</td>
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      <td></td>
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</tr>
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<tr>
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      <td>Beam Rack</td>
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      <td>2x 1 Slot [[Weapon Hardpoint|Energy]]</td>
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</tr>
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<tr>
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      <td>Main Gun</td>
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      <td>4 Slot [[Weapon Hardpoint|Ballistic]]</td>
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</tr>
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<tr>
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      <td>Left Leg</td>
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      <td></td>
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</tr>
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<tr>
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      <td>Right Leg</td>
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      <td></td>
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</tr>
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</table>
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== Mountable Equipment ==
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<table width="50%" align="center" cellpadding="4">
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<tr>
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<td align="right">'''Equipment'''</td>
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<td>'''Mountable'''</td>
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</tr>
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<tr>
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<td align="right">[[Equipment#ECM|ECM]]</td>
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<td>No</td>
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</tr>
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<tr>
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<td align="right">[[Equipment#BAP|BAP]]</td>
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<td>No</td>
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</tr>
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<tr>
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<td align="right">[[Equipment#Jump Jets|Jump Jets]]</td>
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<td>No</td>
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</tr>
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<tr>
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<td align="right">[[Equipment#LAMS|LAMS]]</td>
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<td>No</td>
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</tr>
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<tr>
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<td align="right">[[Equipment#Enhanced Optics|Enhanced Optics]]</td>
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<td>No</td>
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</tr>
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<tr>
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<td align="right">[[Equipment#IFF Jammer|IFF Jammer]]</td>
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<td>No</td>
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</tr>
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<tr>
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<td align="right">[[Equipment#Advanced Gyro|Advanced Gyro]]</td>
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<td>Yes</td>
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</tr>
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</table>
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==MW4 Variants ==
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*You can [[Special:Upload|upload]] your favorite variants here for others to try out.
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*Save variants to the "\mektek.net\Mechwarrior Mercenaries - Mektek Mekpak\RESOURCE\VariantsMTMP3" folder
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**Read [[User Variants|here]] for complete instructions on how to upload and download user variants.
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*You can also create an entire page detailing your custom variant. Read [[Custom Mech Template|here]] to see how.
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[[Hollander II "Big ol' Slug"]] - A mech built around a single Heavy Gauss Rifle.
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[[Hollander II "Little Slugger"]] - Pairs a Hyper AC 20 with a Large X-pulse laser to make a very threatening harasser.
[[Hollander II "Little Slugger"]] - Pairs a Hyper AC 20 with a Large X-pulse laser to make a very threatening harasser.
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|Tech Category=Inner Sphere BattleMechs
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==Related 'Mechs==
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|Weight Category=Medium BattleMechs
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|Tonnage Category=45
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|cost=C-bills
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==Notes==
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}}
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==References==
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<references/>
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[[Category:BattleMechs|{{PAGENAME}}]]
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[[Category:Medium BattleMechs|{{PAGENAME}}]]
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[[Category:45 ton BattleMechs|{{PAGENAME}}]]
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[[Category:Inner Sphere BattleMechs]]
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Latest revision as of 22:04, 11 January 2011

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