Warlord

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|imagedropdown=File:Warlord.png
|imagedropdown=File:Warlord.png
|name=Warlord
|name=Warlord
 +
|release=MekPak 3
|tech=Inner Sphere
|tech=Inner Sphere
|class=Assault
|class=Assault
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}}
}}
{{Mech Description
{{Mech Description
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|Description=With new military advances being made very year, the Lyran Alliance decided to give the aging Atlas BattleMech and overhaul and bring it on par with the newer powerhouse assault machines in teh regiments, thus the 'Warlord' variant of the Atlas was born.  
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|Description=With new military advances being made very year, the Lyran Alliance decided to give the aging Atlas BattleMech and overhaul and bring it on par with the newer powerhouse assault machines in teh regiments, thus the 'Warlord' variant of the Atlas was born.
-
|Strengths=At 17 energy slots, the Warlord can carry the most beam weapons of any mech. It is also one of the three 100-ton mechs that can carry 3-slot missile weapons including the Arrow IV, ALRM20, and HRL. The optional jump-jets allow the Warlord to deliver a precise burst of firepower, no matter the situation.  
+
|Strengths=At 17 energy slots, the Warlord can carry the most beam weapons of any mech. It is also one of the three 100-ton mechs that can carry 3-slot missile weapons including the Arrow IV, ALRM20, and HRL. The optional jump-jets allow the Warlord to deliver a precise burst of firepower, no matter the situation. The best of this mech's abilities is boating, which it's largely capable of.
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|Weaknesses=The Warlord is the only 100-ton mech that cannot mount any equipment other than jump-jets, the most noticeable is the lack of LAMS, which renders it highly vulnerable to missile boats. Without ECM, IFF jammer, or even BAP, the Warlord is highly detectable by the aforementioned missile boats, and does not last long in an open environment.  
+
|Weaknesses=The Warlord is the only 100-ton mech that cannot mount any equipment other than jump-jets, the most noticeable is the lack of LAMS, which renders it highly vulnerable to missile boats. Without ECM, IFF jammer, or even BAP, the Warlord is highly detectable by the aforementioned missile boats, and does not last long in an open environment.
|Acceleration=4.38
|Acceleration=4.38
 +
|Best Acceleration=11.81 m/sec [[Gargoyle]]
 +
|Worst Acceleration=2 m/sec [[Behemoth]]\[[Behemoth II]]
|Deceleration=6.56
|Deceleration=6.56
 +
|Best Deceleration=17.71 m/sec [[Gargoyle]]
 +
|Worst Deceleration=2.5 m/sec [[Behemoth]]\[[Behemoth II]]
|Turn Rate=0.35
|Turn Rate=0.35
-
|Torso Twist=80
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|Best Turn Rate=0.44  º/sec
 +
|Worst Turn Rate=0.26  º/sec [[Behemoth]]\[[Behemoth II]]
|Twist Speed=50
|Twist Speed=50
 +
|Best Twist Speed=70  º/sec [[Gargoyle]]
 +
|Worst Twist Speed=30  º/sec [[Behemoth]]\[[Behemoth II]]
|Elevation=30
|Elevation=30
 +
|Best Elevation=50º [[Annihilator]]
 +
|Worst Elevation=30º
|Heat Capacity=66.3
|Heat Capacity=66.3
 +
|Best Heat Capacity=74.3 [[Annihilator]]
 +
|Worst Heat Capacity=53.7 [[Awesome]]
 +
|Torso Twist=80
 +
|Best Torso Twist=360º [[Annihilator]]
 +
|Worst Torso Twist=80º
|Damage Multiplier=1.05
|Damage Multiplier=1.05
 +
|Best Damage Multiplier=1.05
 +
|Worst Damage Multiplier=.9
|Kill Bonus=250
|Kill Bonus=250
 +
|Best Kill Bonus=250
 +
|Worst Kill Bonus=235
 +
|Max Armor=750
 +
|Best Max Armor=750 points
 +
|Worst Max Armor=750 points
 +
|Free Tonnage=76.1
 +
|Best Free Tonnage=78.1 tons [[Fafnir]]
 +
|Worst Free Tonnage=76.1 tons
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|base speed=45.0
 +
|1st upgrade=1.0
 +
|1st speed=51.01
 +
|2nd upgrade=3.0
 +
|2nd speed=57.02
 +
|3rd upgrade=6.0
 +
|3rd speed=63.04
 +
|4th upgrade=10.0
 +
|4th speed=69.05
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|5th upgrade=15.0
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|5th speed=75.06
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|final upgrade=15.0
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|top speed=75.06
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|engine size=Large
 +
|increments=6
|Second Mech Picture Link=warlordslots.jpg
|Second Mech Picture Link=warlordslots.jpg
|Left Arm Slots=4 Slot [[Weapon Hardpoint|Energy]]
|Left Arm Slots=4 Slot [[Weapon Hardpoint|Energy]]
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|cost=C-bills
|cost=C-bills
}}
}}
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<font size="5">'''Warlord'''</font>
 
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==Description==
 
-
With new military advances being made very year, the Lyran Alliance decided to give the aging Atlas BattleMech and overhaul and bring it on par with the newer powerhouse assault machines in teh regiments, thus the 'Warlord' variant of the Atlas was born.
 
-
 
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== Tactical Analysis ==
 
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'''Offensive'''<br>
 
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At 17 energy slots, the Warlord can carry the most beam weapons of any mech. It is also one of the three 100-ton mechs that can carry 3-slot missile weapons including the Arrow IV, ALRM20, and HRL. The optional jump-jets allow the Warlord to deliver a precise burst of firepower, no matter the situation.
 
-
 
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<br>
 
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'''Defensive'''<br>
 
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The Warlord is the only 100-ton mech that cannot mount any equipment other than jump-jets, the most noticeable is the lack of LAMS, which renders it highly vulnerable to missile boats. Without ECM, IFF jammer, or even BAP, the Warlord is highly detectable by the aforementioned missile boats, and does not last long in an open environment.
 
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==Chassis==
 
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'''Performance Specifications'''
 
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<table cellspacing='0' cellpadding='0' border='0' width="200px">
 
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<tr>
 
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<td>
 
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Acceleration<br>
 
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Deceleration<br>
 
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Turn Rate<br>
 
-
Torso Twist<br>
 
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Twist Speed<br>
 
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Elevation<br>
 
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Heat Capacity<br>
 
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Damage Multiplier<br>
 
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Kill Bonus<br>
 
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</td>
 
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<td align="center">
 
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<!--Acceleration-->4.38<br>
 
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<!--Deceleration-->6.56<br>
 
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<!--Turn Rate-->0.35<br>
 
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<!--Torso Twist-->80<br>
 
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<!--Twist Speed-->50<br>
 
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<!--Elevation-->30<br>
 
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<!--Heat Capacity-->66.3<br>
 
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1.05<br>
 
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250
 
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</td>
 
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</tr>
 
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</table>
 
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==Weapon Slots==
 
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[[Image:warlordslots.jpg|thumb|right|alt=Mad Cat weapon slots|Mech Lab Weapon Slots]]
 
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<table Width="300>
 
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<tr>
 
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      <td width="100">'''Location'''</td>
 
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      <td>'''Slot Type and Size'''</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Arm</td>
 
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      <td>4 Slot [[Weapon Hardpoint|Energy]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Right Arm</td>
 
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      <td>4 Slot [[Weapon Hardpoint|Energy]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Torso</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Missile]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Right Torso</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Missile]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Center Torso</td>
 
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      <td>2 Slot [[Weapon Hardpoint|Direct Fire]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Head</td>
 
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      <td>1 Slot [[Weapon Hardpoint|Energy]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Gun Rack</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Direct Fire]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Gun Rack</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Direct Fire]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Leg</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Right Leg</td>
 
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      <td></td>
 
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</tr>
 
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</table>
 
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== Mountable Equipment ==
 
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<table width="50%" align="center" cellpadding="4">
 
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<tr>
 
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<td align="right">'''Equipment'''</td>
 
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<td>'''Mountable'''</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#ECM|ECM]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#BAP|BAP]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Jump Jets|Jump Jets]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#LAMS|LAMS]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Enhanced Optics|Enhanced Optics]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#IFF Jammer|IFF Jammer]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Advanced Gyro|Advanced Gyro]]</td>
 
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<td>No</td>
 
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</tr>
 
-
 
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</table>
 
-
 
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==MW4 Variants ==
 
-
*You can [[Special:Upload|upload]] your favorite variants here for others to try out.
 
-
*Save variants to the "\mektek.net\Mechwarrior Mercenaries - Mektek Mekpak\RESOURCE\VariantsMTMP3" folder
 
-
**Read [[User Variants|here]] for complete instructions on how to upload and download user variants.
 
-
*You can also create an entire page detailing your custom variant. Read [[Custom Mech Template|here]] to see how.
 
-
 
-
 
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==Related 'Mechs==
 
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[[Atlas]]
 
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==Notes==
 
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==References==
 
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<references/>
 
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[[Category:BattleMechs|{{PAGENAME}}]]
 
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[[Category:Assault BattleMechs|{{PAGENAME}}]]
 
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[[Category:100 ton BattleMechs|{{PAGENAME}}]]
 
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[[Category:Inner Sphere BattleMechs|{{PAGENAME}}]]
 

Latest revision as of 02:21, 17 August 2011

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