Flea

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|imagedropdown=File:Flea.png
|imagedropdown=File:Flea.png
|name=Flea
|name=Flea
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|release=Mercenaries
|tech=Inner Sphere
|tech=Inner Sphere
|class=Light
|class=Light
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*2x[[Machine Gun]]s
*2x[[Machine Gun]]s
*1x[[Flamer]]
*1x[[Flamer]]
-
 
|Electronics=*[[ECM]]
|Electronics=*[[ECM]]
|cost=C-bills
|cost=C-bills
}}
}}
{{Mech Description
{{Mech Description
-
|Description=Made popular by Wolf's Dragoons, the Flea is a versatile 20-ton Mech. Speed makes it good at reconnaissance, and it has enough firepower to excel in anti-personnel and anti-vehicle capabilities.  
+
|Description=Made popular by Wolf's Dragoons, the Flea is a versatile 20-ton Mech. Speed makes it good at reconnaissance, and it has enough firepower to excel in anti-personnel and anti-vehicle capabilities.
|Strengths=The high speed of the Flea remains its greatest strength, and the additional firepower provided by this modified version combine to create a difficult unit to counter. Difficult to intercept under the best of circumstances, the exceptional natural agility and [[ECM]] capability define the rapid response scout. The additional Energy slots located in the center torso give the Flea a powerful primary weapon option in a survivable area. Rapid firing Pulse, or [[X-Pulse Laser]]s can do serious damage to sluggish assault units if the Flea is able to approach closely, though heat can be a concern in a chassis unable to configure much in the way of supplemental cooling. In the insurgent role, or that of irritant, the modified Flea is among the best mechs available.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Strengths=The high speed of the Flea remains its greatest strength, and the additional firepower provided by this modified version combine to create a difficult unit to counter. Difficult to intercept under the best of circumstances, the exceptional natural agility and [[ECM]] capability define the rapid response scout. The additional Energy slots located in the center torso give the Flea a powerful primary weapon option in a survivable area. Rapid firing Pulse, or [[X-Pulse Laser]]s can do serious damage to sluggish assault units if the Flea is able to approach closely, though heat can be a concern in a chassis unable to configure much in the way of supplemental cooling. In the insurgent role, or that of irritant, the modified Flea is among the best mechs available.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=While a single Flea does not constitute a primary threat to defensive forces, it cannot under any circumstances be ignored. The new energy capacity permits light weight, powerful weapons to be configured and the Flea is a far more deadly opponent than previous versions. Rapid fire weapons, lock capable missiles and those with a splash potential are valuable defensive measures against the lightly armored chassis. Most Flea pilots will attempt to approach closely and utilize the mobility of the unit to avoid counter fire and rapid assistance should be given to friendly units that attract this menace. The Flea also supports sniper operations far better than before, and a new breed of skillful Flea pilots are becoming adept at accurately firing and rapidly redeploying to safe distances.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=While a single Flea does not constitute a primary threat to defensive forces, it cannot under any circumstances be ignored. The new energy capacity permits light weight, powerful weapons to be configured and the Flea is a far more deadly opponent than previous versions. Rapid fire weapons, lock capable missiles and those with a splash potential are valuable defensive measures against the lightly armored chassis. Most Flea pilots will attempt to approach closely and utilize the mobility of the unit to avoid counter fire and rapid assistance should be given to friendly units that attract this menace. The Flea also supports sniper operations far better than before, and a new breed of skillful Flea pilots are becoming adept at accurately firing and rapidly redeploying to safe distances.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Acceleration=45.00
|Acceleration=45.00
 +
|Best Acceleration=45 m/sec
 +
|Worst Acceleration=8.96 m/sec [[Urban Mech IIC]]
|Deceleration=55.00
|Deceleration=55.00
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|Best Deceleration=55 m/sec
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|Worst Deceleration=13.06 m/sec
|Turn Rate=1.22
|Turn Rate=1.22
-
|Torso Twist=140
+
|Best Turn Rate=1.22 º/sec
 +
|Worst Turn Rate=0.7 º/sec
|Twist Speed=80
|Twist Speed=80
 +
|Best Twist Speed=80 º/sec
 +
|Worst Twist Speed=40 º/sec
|Elevation=50
|Elevation=50
 +
|Best Elevation=50º
 +
|Worst Elevation=30º
|Heat Capacity=17.7
|Heat Capacity=17.7
 +
|Best Heat Capacity=35.7
 +
|Worst Heat Capacity=17.7
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|Torso Twist=140
 +
|Best Torso Twist=140º
 +
|Worst Torso Twist=140º
|Damage Multiplier=3.5
|Damage Multiplier=3.5
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|Best Damage Multiplier=3.5
 +
|Worst Damage Multiplier=3.5
|Kill Bonus=500
|Kill Bonus=500
 +
|Best Kill Bonus=500
 +
|Worst Kill Bonus=500
 +
|Max Armor=165
 +
|Best Max Armor=180 points
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|Worst Max Armor=165 points
|Left Arm Slots=1 Slot [[Weapon Hardpoint|Ballistic]]
|Left Arm Slots=1 Slot [[Weapon Hardpoint|Ballistic]]
|Right Arm Slots=1 Slot [[Weapon Hardpoint|Ballistic]]
|Right Arm Slots=1 Slot [[Weapon Hardpoint|Ballistic]]

Revision as of 04:44, 7 January 2011

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