Ryoken

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|name=Ryoken
|name=Ryoken
|clan name=Stormcrow
|clan name=Stormcrow
 +
|release=Black Knight Expansion
|tech=Clan
|tech=Clan
|class=Medium
|class=Medium
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*2x[[ER Medium Laser]]s
*2x[[ER Medium Laser]]s
*2x[[CLRM 15]]s
*2x[[CLRM 15]]s
-
 
|Electronics=*[[BAP]]
|Electronics=*[[BAP]]
|cost=C-bills
|cost=C-bills
}}
}}
{{Mech Description
{{Mech Description
-
|Description=Fast, adaptable, with a large weapon payload, this Mech quickly gained the respect of the Inner Sphere on the field of battle.  
+
|Description=Fast, adaptable, with a large weapon payload, this Mech quickly gained the respect of the Inner Sphere on the field of battle.
|Strengths=Deployed to forward areas, the Ryoken presents a considerable threat to advancing enemy units. Able to carry an impressive array of long range [[energy]] weapons for a Medium chassis, it can be deployed with speed to forward areas and makes an effective sniper. [[BAP]] can be used to detect enemy units, and combined with [[Advanced Optics]], the Ryoken makes a quick and capable counter missile unit. The chassis makes a very effective [[NARC]] or [[Artillery Beacon]] unit, having the speed and maneuverability to deeply penetrate enemy defensive perimeters.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Strengths=Deployed to forward areas, the Ryoken presents a considerable threat to advancing enemy units. Able to carry an impressive array of long range [[energy]] weapons for a Medium chassis, it can be deployed with speed to forward areas and makes an effective sniper. [[BAP]] can be used to detect enemy units, and combined with [[Advanced Optics]], the Ryoken makes a quick and capable counter missile unit. The chassis makes a very effective [[NARC]] or [[Artillery Beacon]] unit, having the speed and maneuverability to deeply penetrate enemy defensive perimeters.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=The prominent arms may be targeted to remove to majority of offensive firepower, resulting is a much less capable unit, and limited to impotent missile operations. The legs are large and vulnerable, without the ability to deploy to fire support positions, the chassis is unimpressive for offensive operations. Missiles can be an effective counter due to its ability to carry [[BAP]], though its lack of [[ECM]] or [[IFF]] limit its capacity for stealthy operations or insurgency actions.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=The prominent arms may be targeted to remove to majority of offensive firepower, resulting is a much less capable unit, and limited to impotent missile operations. The legs are large and vulnerable, without the ability to deploy to fire support positions, the chassis is unimpressive for offensive operations. Missiles can be an effective counter due to its ability to carry [[BAP]], though its lack of [[ECM]] or [[IFF]] limit its capacity for stealthy operations or insurgency actions.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Acceleration=15.74
|Acceleration=15.74
 +
|Best Acceleration=34.72 m/sec [[Hellhound]]
 +
|Worst Acceleration=5.75 [[Hollander II]]
|Deceleration=23.61
|Deceleration=23.61
 +
|Best Deceleration=52.08 [[Hellhound]]
 +
|Worst Deceleration=8.27 [[Hollander II]]
|Turn Rate=0.79
|Turn Rate=0.79
-
|Torso Twist=140
+
|Best Turn Rate=1.32 º/sec
 +
|Worst Turn Rate=0.79 º/sec
|Twist Speed=90
|Twist Speed=90
 +
|Best Twist Speed=90 º/sec
 +
|Worst Twist Speed=70 º/sec
|Elevation=40
|Elevation=40
 +
|Best Elevation=80º [[Black Jack II]]
 +
|Worst Elevation=30º
|Heat Capacity=45.3
|Heat Capacity=45.3
 +
|Best Heat Capacity=49.7 [[Hellhound]]
 +
|Worst Heat Capacity=33.3 [[Chimera]]
 +
|Torso Twist=140
 +
|Best Torso Twist=360º [[Black Lanner]]
 +
|Worst Torso Twist=120º [[Bushwacker]]
|Damage Multiplier=1.65
|Damage Multiplier=1.65
 +
|Best Damage Multiplier=1.65
 +
|Worst Damage Multiplier=1.65
|Kill Bonus=330
|Kill Bonus=330
 +
|Best Kill Bonus=330
 +
|Worst Kill Bonus=330
 +
|Max Armor=333
 +
|Best Max Armor=333 points
 +
|Worst Max Armor=333 points
|Second Mech Picture Link=ryokenslots.jpg
|Second Mech Picture Link=ryokenslots.jpg
|Left Arm Slots=2 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Omni]]
|Left Arm Slots=2 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Omni]]

Revision as of 00:12, 7 January 2011

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