Urban Mech

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(Tactical Analysis)
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== Tactical Analysis ==
== Tactical Analysis ==
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'''Offensive'''<br>
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'''Strengths'''<br>
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One of the smallest types of battlemech, the Inner Sphere Urbanmech is nonetheless adaptable in its environment. [[Jump Jets]], [[ECM]] and the [[IFF Jammer]] make this chassis difficult to detect and target. A heavy [[Ballistic]] configuration capability is somewhat offset by the light overall weight, and the loading of powerful Ballistics will require significant sacrifices in the equipment that makes it so stealthy. Able to configure with a [[Heavy Gauss Rifle]], this option requires the removal of [[Jump Jets]] and other electronics to free up the 18 tons necessary. The standard versions of [[Gauss Rifle]]s allow the I.S. Urbanmech to retain much, or all of its equipment. As a jump sniper, the stealth characteristics of the chassis is capable of serious disruption of enemy defenses. Often disregarded, the single Energy slots enable grouped Medium Lasers to be fitted, and these can cause surprising damage over time if aimed with skill.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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'''Defensive'''<br>
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'''Weaknesses'''<br>
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The main weaponry is located in the right arm, and its removal severely degrades its offensive potential. The tough armor can be difficult to punch through and the small size of the unit can make targeting more difficult. The low agility and speed factors usually confine it to the city or small maps, but it has been used to good effect in some more open battlefields so long as sufficient cover is available from which to launch its pop up attacks. Best countered with small, agile [[Light]] mechs, the Inner Sphere Urbanmech is dangerous to ignore, if only for the constant irritation it is capable of producing.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
==Chassis==
==Chassis==

Revision as of 20:09, 8 December 2010

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