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91
General Discussion / Poll Test
« Last post by Targetloc on January 17, 2015, 01:02:29 AM »
Perhaps.
92
Clan Trials Rules and Training Pages / Standard Assault Clan Variants
« Last post by Seth on June 28, 2014, 03:20:17 AM »
Warhawk
Primary Configuration


Alternate Configuration A


Alternate Configuration B


Dire Wolf
Primary Configuration


Alternate Configuration A


Alternate Configuration B



Since the B configuration is normally equipped with a ton of both slug and cluster ammo for the LB-X AC, the pilot can switch the LB-X normally equipped on the Dire Wolf B for a standard Clan AC-10.


93
Clan Trials Rules and Training Pages / Standard Heavy Clan Variants
« Last post by Seth on June 28, 2014, 03:00:29 AM »
Summoner
Primary Configuration



The TRO version of the Summoner Prime comes with an LB-10-X with solid slug ammo. If the pilot using the Summoner Prime wishes to use solid slugs, they may exchange the LB-X for a standard Clan autocannon.

Alternate Configuration A


Alternate Configuration B


Alternate Configuration C


Alternate Configuration D


Timber Wolf
Primary Configuration


Alternate Configuration B


Alternate Configuration C


Alternate Configuration D


Alternate Configuration S


94
Clan Trials Rules and Training Pages / Standard Medium Clan Variants
« Last post by Seth on June 28, 2014, 02:21:38 AM »
Nova
Prime Configuration


Alternate Configuration B


Alternate Configuration S


Stormcrow
Prime Configuration


Alternate Configuration C


Alternate Configuration D


Alternate Configuration I

95
Clan Trials Rules and Training Pages / Standard Light Clan Variants
« Last post by Seth on June 28, 2014, 01:15:31 AM »
Kit Fox
Prime Configuration


The TRO version of the Kit Fox comes with an LB-5-X with solid slug ammo. If the pilot using the Kit Fox Prime wishes to use solid slugs, they may exchange the LB-X for a standard Clan autocannon.

Alternate Configuration D


Alternate Configuration S


Alternate Configuration W



Adder
Prime Configuration


Alternate Configuration A


Alternate Configuration D

96
Clan Trials Rules and Training Pages / Re: Trial of Position Rules
« Last post by Seth on June 24, 2014, 12:21:49 AM »
Hey Prawfut, I've linked your posts to the pages in the menu up top. Any changes you make here will be reflected in their relevant pages.
97
topic start edit later
98
Clan Trials Rules and Training Pages / Trial of Bloodright Rules
« Last post by Prawfut Bludskin on June 23, 2014, 11:31:19 PM »
need to find out rules for
sponsoring-
if non sponsored participation allowed-
what bloondname chosen-
how many are allowed to participate-


The Trial of Bloodright consists of a tournament style series of one on one duels.

Warriors chosen to participate in the Trial of Bloodright will have their names entered into a random bracket generator to make the first match ups. 

The warrior in the top position will use random decision (online dice roller) to see if he is Hunter or Hunted.  The warrior in the bottom position will be the opposite.   whoever is chosen the hunter then decides what weight class to fight with Light, Medium, Heavy, Assault.  The hunted then decides what method of combat will be used Full custom, Sarna Stock, Full stock.
99
Clan Trials Rules and Training Pages / Trial of Position Rules
« Last post by Prawfut Bludskin on June 23, 2014, 11:30:27 PM »
Preparation:

Available to cadets after reading all required documentation (link) and passing the written assessment (link) and being cleared by their Falconer. Cadets must declare their willingness to take the Trial of Position at the the next available opportunity here (link). Once a Falconer has approved a cadet to take the trial, a date must be arranged where a cadet can face 3 current MechWarriors with at least one officer observing. If requested by the Cadet, we will conduct Trials of Position in pairs.
Ideally the trial opponents will be made up of every level of our Mechwarrior ranks. However if the trial cannot occur during the clan night, logistics will dictate all the necessary details.
Any and all Battlemechs may be chosen for the trial. ‘Mechs are to be fully customized to the situation or skills of the warrior. Airstrikes, Artillary and UAVs are restricted. Also all participants are limited to one cool shot. Other than these there are no other restrictions. This is meant to be a real combat scenario and the ‘mechs must represent the sum total of the cadet’s knowledge and skills. The mech chassis chosen by the Cadet will be revealed just prior to the trial. The opponent’s mechs and the map will not. This is made to both simulate combat conditions and to prevent Cadets from finding the path of least resistance in the Trial’s methods.

Execution:

When the trial begins, each cadet will engage each tester one at a time in sequence. The first of their testers will be a warrior of the lowest rank (MechWarrior: Point 1) with a ‘mech of a lower tier (less effective mech in 1v1) and each opponent after that is one rank above the previous one. The opponents will also be ordered from lightest to heaviest mech (With the primary consideration being tiering). Each opponent will represent a grade of Mechwarrior achieved for defeating them. Note: The tiering is what determines which opponent is in what order.
The intention is to place a mech that is slightly less effective than the testee’s mech/build. Then the next opponent is roughly equal to the testee’s mech/build, and the 3rd opponent is using a higher tiered build.
Officers running the trial should instruct the opponents on what mechs AND what builds to bring. Pay special attention to the builds as some mechs become significantly less effective with poor builds. Example: Any good SMN is roughly equal or lower to any good SCR build. However once the SMN brings a bad build the advantage will go heavily in the favor of the SCR.
Each successive opponent is also harder for the cadet to defeat since the cadet will retain the damage sustained from the previous opponent. Testers not engaged with the cadet will remain powered down, fighting only when it is their turn.

Victory:

If the cadet scores a kill, they become a MechWarrior and are assigned the rank of MechWarrior: Point 1. For every kill after that they are moved up one Point. In the unlikely scenario that a cadet scores 6 or more kills (see below) they will immediately be made a Star Commander.

Grand Melee:

If a cadet directly or accidentally hits a neutral tester, a tester that is already engaged, or the other cadet, then all testers become active and the trial becomes a free-for-all and the assignment of testers to cadets is waived. All testers can engage any cadet and a cadet can defeat any opponent for a kill. A cadet can even earn a kill by defeating the other cadet during a free-for-all.

Failure:

If a cadet does not score a kill they will be questioned as to their failure and told where they need to improve. Cadets will then be asked to review all provided documentation and retake the trial of position at a later date with the approval of an officer. Poor behavior or reaction to failing this trial may be grounds for expulsion from the unit.
   
100
General Discussion / Welcome to the Jade Falcon Military Academy
« Last post by Simple Machines on June 21, 2014, 09:40:14 PM »
Welcome to the Jade Falcon Military Academy! This newest iteration is the latest in a long line of JFMA sites made to train our newest members.

Contained within, you'll find information about our online history, the lore behind the Clans as well as Clan Jade Falcon's, and the rules we follow within the game.
Pages: 1 ... 8 9 [10]

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